Character Name: Aurel
Character Race: Gray elf
Character Class: Wizardess 3 (Generalist)
Alignment: Chaotic good
Deity: Rudd, Sehanine Moonbow, Zilchus
Weight: 90 lb.
Hair: Pale golden
Character Level: 3
EXP Points Gained: 6580 (LEVEL)
EXP Needed For Next Level: 6,000
Known Languages: Elven, Common, Draconic, Gnoll, Goblin, Orc, Sylvan
Strength: 8 (-1)
Dexterity: 8 (-1)
Constitution: 14 (+2)
Intelligence: 20 (+5)
Wisdom: 12 (+1)
Charisma: 11 (0)
Hit Points: 6+4+5=15
Armor Class: 9 (base 10 ; Dex -1 ; Race/Size +0 ; Armor +0 ; Shield +0)
Flatfooted Armor Class: 9
Touch Armor Class: 9
Special Armor Class Notes:
Save vs. Fortitude: +3 (base +1 ; Con +2)
Save vs. Reflex: +6 (base +1 ; Int +5)
Save vs. Will: +4 (base +3 ; Wis +1)
Special Save Notes: +2 against enchantment spells or effects.
Initiative Modifier: -1
Base Attack Bonus: +1
Melee Attack Bonus: -2
Ranged Attack Bonus: -2
Special Combat Notes:
Weapons: Quarterstaff (-2, 1d6-1, x2)
Total skill points earned: 28+7+7=42
Max Ranks (class skills): 6
Max Ranks (cross-class skills): 3
Concentration: +7 (Con) 5 ranks
Craft(alchemy): +6 (Int) 1 rank
+Decipher Script: +6 (Int) 1 rank
+Knowledge (arcana): +10 (Int) 5 ranks
+Knowledge (architecture & engineering): +7 (Int) 2 ranks
+Knowledge (local[Geoff]): +6 (Int) 1 rank
+Knowledge (local[DuchyofUrnst]): +6 (Int) 1 rank
+Knowledge (geography): +6 (Int) 1 rank
+Knowledge (nature): +6 (Int) 1 ranks
+Knowledge (religion): +6 (Int) 1 rank
+Knowledge (the planes): +6 (Int) 1 ranks
Listen: +6/+8* (Wis) 3 ranks +2 racial cc
+Spellcraft: +13 (Int) 6 ranks + synergy
Search: +9 (Int) 2 ranks +2 racial cc
Spot: +6/+8/+11* (Wis) 3 ranks +2 racial cc
Swim: +0 (Str) 1 rank cc
* Armor Check Penalty Applies
cc Cross Class Skill
+Cannot Use Unless Trained
Special Save Notes:
1. Alertness feat (+2 Listen, +2 Spot) when familiar is within arm's reach
2. +3 Spot in shadows when familiar is within 1 mile
Flaws & Traits:
Flaw 1: Noncombatant
Flaw 2: Shaky
Trait 1: Spellgifted (evocation)
Flaw 1: Bonded Familiar
Flaw 2: Insightful Reflexes
Level 1: Alacritous Cogitation
Level 3: Combat Familiar
Racial and Class Skills, Abilities & Features:
1. Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
2. Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
3. Weapon Proficiency: longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow.)
4. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Equipment & Gear:
Traveler's Outfit (0 gp, 0 lb)
Courtier's Outfit (30 gp, 6 lb)
Quarterstaff (0 gp, 4 lb)
Backpack (2 gp, 2 lb)
--Spellbook (15 gp, 5 lb)
--Waterskin (1 gp, 4 lb)
--Sack (1 sp, 0.5 lb)
----Loaf of Bread x2 (4 cp, 1 lb)
----Hunk of Cheese x4 (2 sp, 1 lb)
--Scroll: False Life (arcane, 150 gp)
--Scroll: Knock (arcane, 150gp)
--Scroll: Detect Undead, Chill Touch (arcane, 50 gp)
Pouch Belt (1 gp, 0.5 lb)
--Potion Cure Light Wounds (50 gp)
--Blessed Bandage (10 gp)
Spell Component Pouch (2 lb)
Jewelry: finely wrought small gold bracelet with matching gold studded amethyst earrings (50 gp)
Signet Ring: flat-headed golden band incised with an owl taking flight with full moon fully risen, the whole encircled by elvish runes (5 gp)
Total weight carried: 26.0 lb
Carrying capacity: Light load: 0-26 lb; Medium Load: 27-53 lb; Heavy load: 54-80 lb.
Money: 0pp ; 5gp ; 5sp ; 11cp
Movement: 30 ft.
Base Speed: 30 ft.
Normal Speed: 30 ft. (Run x4)
AC Penalty: 0
Maximum DEX Bonus: n/a
Elven Generalist (SL from RotW)
--Other schools: 2
Materials: Thin wooden (rowan) cover, Linen paper, Slipcase, Simple lock
Contents: ~35/100 pages filled
(note: some finagling here, will pay back.)
Level 0: all cantrips.
Level 1: Endure Elements, Protection from Evil, Benign Transposition, Wall of Smoke, Charm Person, Dawnburst, Shocking Grasp, Silent Image, Cause Fear, Blockade, Sleep
Level 2: Combust, Mirror Image, Lesser Celerity
Level 0: Detect Magic, Light, Mage Hand, [open slot]
Level 1: Blockade, Protection from Evil, Shocking Grasp, Cause Fear
Level 2: Combust, Lesser Celerity, [open slot]
Spells per Day / DC:
Level 0: 4 / 15
Level 1: 4 / 16
Level 2: 3 / 17
Familiar: "Lleuadwen" ("Wen")
Hit Dice: 3d8
Hit Points: (1/2 Aurel's total)
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 15
Base Attack/Grapple: +1 / -10
Attack: Talons +6 melee (1d4-3)
Space/Reach: 2-1/2 ft./0 ft.
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +5
Abilities: Str 4, Dex 17, Con 10, Int 8, Wis 14, Cha 4
Skills: Listen +16, Move Silently +17, Spot +5 (normal illumination) / Spot +13 (shadowy illumination)
Feats: Weapon Finesse
Familiar Abilities: Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells
She wasn't really an elf. Not that anyone knew any better. Not that it mattered, at least not to her. To all appearances, from her long swept-back ears to her dainty chiseled frame, Aurel was a member of the haughty gray elven race. She spoke the language as a native and was well versed with their peculiar customs and biases. She even accepted Sehanine Moonbow as a patroness, though only recently and quite incidentally, and hardly wholeheartedly - and frankly calls upon Rudd as often as not. It hadn't been her idea to adopt this facade, and she certainly hadn't been consulted in the matter, but she made the best of the situation that was thrust upon her one sunny, summer day.
Years ago, seven and a half, to be almost exact, Aurel had been a happy 11-year-old human lass who desired nothing better than the life of leisure her family's mercantile wealth provided. Not quite luxury, but she certainly wanted for naught. The first decade or so of her life remained a pleasant blur of memories - family meals, lessons in the library, playtime in the gardens, prayer at the temple of Zilchus, that sort of thing. She had a keen mind and a frail body, the perfect combination for a merchant princess, which is how she imagined herself in her many moments of fanciful daydream. So it was with some surprise and dismay that she learned of her parent's ambition to apprentice her to a mage. A powerful one, to be sure, and one certain to enjoy the connections that would guarantee the family business's future.
Aurel had tried to prepare herself for the examinations, but what did she know about magic? Not the meanest trick did she hide up her sleeve, unlike the younger, fat, sandy-haired boy to her left. And how exactly did one even hold a crossbow? She discovered the answer only when the older raven-haired lad, who was so nobly dressed, loaded, aimed, and hit the target all within a handful of moments. It was a distressing experience, despite the old, old, old mage's assurance that the testing would be "fair". At least her mind was as keen as the others, perhaps a bit more so, and her book learning seemed to hold some merit too. And most of other applicants were scruffy, peasant stock, and somewhat smelly. Still, all in all, she ended the first day of examination harboring the sinking feeling of failure in her gut - though she said nothing of the sort aloud for any to witness, but rather fixed a firm smile upon her face to hide her distress.
The second day of testing, which was also the final one, presented a strange task. A ball of pure crystal, about the size of her fist, sparkled mysteriously upon a plush cushion of black velvet. Aurel and her fellow applicants were instructed by the elderly mage to, one by one, "gaze into its midst". Each took their turn, some offering naught but a puzzled frown, others relating visions so strange that her heart began racing - though the mage merely smiled indulgently, and the fat kid exclaiming aloud at an amazing prophecy newly revealed to his eyes. Aurel took her turn with some hesitation, but resolutely stepped forward to stare intently into the magical sphere. She saw the hypnotic lights shimmering along the sphere's surface, as well as the expected mistiness swirling at its core. A moment of disorientation, then...nothing - she had failed after all, managing naught but the puzzled frown that a few of the others had also worn.
A long walk home, a longer family dinner, and the longest of all - the nightmare where she repeatedly stood before the crystal ball only to stare at naught but shimmering light and mist while all about the other applicants offered snickers and taunts at her failure. Aurel almost didn't bother attending the announcement but was eagerly dragged to the event by her expectant family. Although she was prepared for mortification, Of course, she was the mage's chosen apprentice - her keen mind, ability to forge a basic connection to the crystal ball, and the old man's desire for a gentle face to ease his final years - these were what drove the decision. Apparently, when the mage had insisted that the testing would be "fair", he meant it in regards to himself.
For seven years, Aurel learned the basics of spellcraft, arcane lore, and obscure dialects, and, of course, performed menial chores as befitted her role as apprentice. The years were pleasant, particularly as she was never far from her family, and the master turned out to be a kind, not lecherous, old man. Seven years to the day of her choosing, the sun was warm on her face as the master led her into the nearby woods, towards a private clearing where only nature bore witness. He explained to her that his passing was imminent, and that he would be departing with his grimoires and various arcane paraphenalia to "ensure none of them rascal youngins comes after ye for my effects". But there was a single gift he could bestow upon her that none could take. "For seventy-five years have I lived magic, and now as its master I have no time left to use it. That curse shall not afflict ye, lass. Tis my promise and my gift." She didn't have the understanding yet to realize what the complicated casting would do, what the old mage's intent might be, but as her body turned wax-like and begin to mold itself into another form, she realized belatedly what was to be. "The soul of a human in the body of an elf - the perfect combination for an arcanist."
The world seemed different somehow, things she hadn't previously noted suddenly became obvious while other concerns slowly melted away over the next few days as she adjusted to her new situation. The woods were a much friendlier place, no longer the spooky setting for her nightmares, but the town lost its charm to a great degree. Rather than a bustling center of commerce with dashing nobles and rich merchants, it was now a conglomeration of unwashed humans and fecal stained mud from which emanated the worst stench imaginable. Aurel stayed in the woods for several months, sending a note to her family informing them of her "travels", until the winter cold drove her in search of shelter. Although she had slowly become accustomed to her new form, it was another matter altogether to reveal it to her kin. She just wasn't ready. So she took to the road in search of...whatever it was that roving mages did to earn their keep.
It was in Hochoch that she found her first gainful employment. A merchant had sent his apprentices to retrieve some goods from a nearby village, and they were overdue. In concern, he had dispatched another group to find them - only they didn't return either. Aurel joined a paladin, another arcanist, a barbarous she-warrior, and several others to track the missing persons and report their findings. The result wasn't happy, though truth to tell none had expected it to be. They discovered the burnt wagons and a couple of dead bodies being pillaged by orcs that were part of a greater force engaged in taking the abandoned Towers of Geoff. The battle was short, but fierce. Fortunately, her services were not required for the conflict so she watched events with the other wizard from a nearby hill. Violence - it didn't suit her. Not that the bloodshed bothered her, but rather it was proximity and the threat offered by the enemy shaman that was so distasteful. It was a disturbing experience, but she pushed it from her mind and followed her companions as the ranger tracked the remaining orcs to their nearby hideout. Situated in a very defensible cave, she was proud to have been the one to suggest a means to lure the greedy animals from their secure positions. Using a simple figment, she created an illusion of a rich merchant passing by withing striking distance of the cave entrance. The orcs took the bait and were quickly eradicated by her warriors. Pushing into the dark, they quickly discovered that the cavern was quite small and contained only a few other enemies. Aurel watched quietly as the others dispatched the foul creatures and confirmed the grim ending to their search. The merchant, though saddened by the news, wisely paid their remaining wages at which point the group dissolved.
Not accustomed to having to managing the funds that were meant to sustain her means of living, Aurel squandered the coins on purchases that soothed her vanity but offered little in the way of sustenance. Forced again to find employment, she accepted a minor escort engagement on a merchant vessel sailing down the Javan River, across the Azure Sea and into the Sea of Gearnat, and finally the slow mule-driven portage up the Nesser River to Leukish. There, she found herself once again in a strange town without a patron or means of sustaining herself and waited for chance or whim to determine her next steps. To her surprise, it was Fate, or some other higher power, that intervened a few days later. It began with a single confusing nightmare, with a terrifying shade raging within the confines of a dilapidated shack. The next night, the ghost slipped free from the structure to wander the streets in a seemingly haphazard and entirely murderous pattern. On the third night, the phantasm had fled to reveal a dark cloaked figure with deeply red eyes staring at Aurel over the body of a young human lass. The dreams continued through the week, at which point she approached the local constable and discovered that the threat did seem to exist.
From what little she gleaned from the watchmen, and the vague hints offered by locals too scared to give voice to their greatest fear, Aurel found herself one evening entering the main bar chamber of the Ten Bells, a seedy inn within the area known as Miller's Court. Fate, or luck, or whatever had been kind in one aspect - a powerful and good-intentioned band of adventurers had preceded her entry and was already embarked upon the mission. Examining the rooms of the main level and the bedrooms above, combating spiders and a vicious bone jelly ooze, took some time but they soon found their investigation entering the basement area. Despite her inability to contribute to the previous battles, though she did accurately predict the spider attack, she was pleased to have located a critical secret entrance, which in fact led to the lair of the monster responsible for the recent murders. It was a Redcap, an evil Fae, hell-bent on feeding itself upon the misery and physical remains of its victims. Once again her magicks were useless in the fight, but the group persevered and overcame the monster. Just in time too, as the Redcap was sure to inflict great harm upon her had her companion not first struck it down.
Yet despite Mari once more being at rest, some loose threads still remained and appeared more than sufficiently interesting to keep her allied with the group. A necromancer had been discovered, a century dead, within what seemed to be his own laboratory. If and how he had been attached to Mari remained a mystery. Also, the terrible fountain discovered just outside the Redcap's lair simply begged for further examination - whatever were undines, and what was the nature of the voice that pleaded for freedom? And the riddle...leaving that unsolved was contrary to her character. All in all, there was much to keep her occupied, and if it led to wealth then so much the better.