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The Greyhawk GazetteNot to be confused with the Gazetteer, this is your friendly neighborhood newsletter keeping you up-to-date with the happenings all over the Flanaess! This newsletter needs YOUR submissions, and there's no need to apply for a job as a top-notch reporter. It's yours for the taking! Many thanks to AGM Griffon for the original idea for this 'Town Crier' newsletter for all to enjoy!! |
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12 | 28 |
01/25/12 18:15:40 |
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Getting Started in the World of GreyhawkAll new players should first read the information in this forum before posting on this board. Most of your initial questions on exactly what this board is about will be answered here. |
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3 | 3 |
03/05/08 15:12:55 |
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Official House RulesThese rules modify certain specified character classes and affect some aspects of game play. House Rules are agreed upon, but not necessarily used by, all GMs on this board. Please review the GMs bio for more info. |
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8 | 16 |
04/24/11 15:47:22 |
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New Character Sheet ForumPost your new Character Sheet in this forum. A subforum with templates can be found here to aid you in character creation. |
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21 | 52 |
01/30/12 13:53:36 |
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Current Adventures on the d20 World of Greyhawk BoardCheck here to find what cities and areas have open adventures for you to join! |
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216 | 6155 |
01/29/12 21:01:19 |
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Active Moderators & BiographiesThis forum includes a detailed list of all our GMs and AGMs both active and retired. There are also biographies to be found here and a 'Roll Call' list that may help you find out the status of your moderator. |
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54 | 132 |
01/21/12 00:46:43 |
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Campaign Details of the World of GreyhawkLots of great information for players and GMs alike can be found in this forum. From the common trees and flowers found throughout the Flanaess to the history of the rise and fall of the Great Kingdom. The various human races and languages of the Flanaess and much more can be found here. |
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11 | 11 |
08/25/02 11:08:31 |
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Official List of Deities and Domains in the World of GreyhawkThis forum contains an 'official' listing of all the known deities in the World of Greyhawk and their associated Domains. There is also a list of 'new' Domains, which have been added to some of the established deities in the Player's Handbook and Living Grehawk Gazetteer as noted. |
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13 | 13 |
01/27/03 01:31:34 |
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Calendar of the FlanaessThe twelve months of the Greyhawk calendar are detailed in order from Fireseek (January) to Sunsebb (December) along with with the four week-long holidays that center around the solstice and equinox celebrations. |
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17 | 17 |
04/28/02 17:44:10 |
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Maps of the FlanaessA map of the entire Flanaess and, in the future, maps of regions throughout the lands of Greyhawk. |
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3 | 12 |
04/07/11 14:53:16 |
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ChatroomCome one, come all, Lets all meet, discuss and... have a brawl (no xp awarded here) |
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Questions and Answers ForumPost your questions here and one of our GMs (or perhaps a fellow player) will be happy to lend you assistance. You can also find an FAQ post here that should be of great assistance to new players! |
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417 | 3081 |
12/20/11 15:34:56 |
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Creative Ideas ForumPost here if you have an idea or helpful suggestion you'd like to see implemented on this board! |
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101 | 972 |
01/26/12 02:24:08 |
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Miscellaneous ForumGo ahead and post anything at all in this forum. But no spamming, flaming or mean-spirited posts will be tolerated. |
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615 | 7615 |
01/30/12 14:53:38 |
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Computer RPGs ForumThis forum will serve as a place for players and GMs on this board to talk about current (and past) RPGs playable on the computer! |
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34 | 466 |
11/03/11 21:06:04 |
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High Quarter and Garden QuarterThis where the rich and powerful of Greyhawk City live and operate. The landscape here is park-like, with marvelous gardens, exotic architecture, and wide open spaces being the norm. The streets are rarely crowded; the typical passersby are nobles and upper class citizens in their carriages, on horseback, or on foot. Anyone who appears to loiter or act suspiciously are questioned by guards and are escorted to the Garden Gate, with orders not to return unless there is actual pressing business. |
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21 | 1142 |
01/30/12 18:28:55 |
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River Quarter and Foreign QuarterThe River Quarter began as a road linking the wharves on the Selintan River with the market in front of the Black Gate, when only the old city was walled. The road became lined with warehouses and businesses, and it was redirected several times until it was quite crooked. The Foreign Quarter is considered the most cosmopolitan part of the city, and its variety and color make it highly attractive even to city residents; some well-to-do local merchant families even live here. |
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16 | 703 |
01/29/12 00:10:55 |
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Artisan's Quarter and ClerkburgThe Artisans' Quarter is home to many hard-working families and guild members. Houses tend to be small and close together, each with plain evidence of the owner's trade serving as advertising. Clerkburg is a quiet, park-like area where crime is fairly low. Aside from school buildings, the area is dominated by boarding houses filled with students and by small business catering to the students' needs. |
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11 | 886 |
01/28/12 22:28:20 |
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The Old CityMany lower class families in the Old City have been here for generations, but immigrants also flow into this district, working their way up from the Slum Quarter where most new poor immigrants themselves without homes or money. The Slum Quarter is notably more run down than the Old City. Few businesses of any worth are located here; the buildings are in poor repair, many held by absent landlords or criminal gangs. Beggars are common, disease is everywhere, and many homeless persons sleep out in the open under trees, in crates, and against the sides of buildings. |
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32 | 987 |
01/30/12 11:41:44 |
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Shack Town and Barge EndMany of the laborers and boatmen of Greyhawk make Barge End their home. A poor section of the city outside the walls, there are few shops but several low taverns found here. Beyond this area lies Shack Town, located at the extreme northwest edge of Greyhawk and built on marshy ground, the squalor is quite evident. Those seeking to lose themselves often end up here. |
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4 | 167 |
09/27/10 09:56:28 |
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Outlying Areas of GreyhawkThese areas include the northern coast of the Woolly Bay, the southern shores of Midbay in the Nyr Dyv, the Cairn Hills and the Abbor-Alz to the east, the Welkwood and Gnarley Forest to the west and as far south as the border town of Safeton, which wages occasional battle with the forces of the neighboring Pomarj. |
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22 | 3663 |
01/29/12 17:56:16 |
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City of KalstrandThe Capital Principality of Kalstrand is the imperial capital of the United Kingdom of Ahlissa. Overking Xavener I, of the ruling House Darmen holds the ultimate power in this city of nearly 25,000 with an iron fist. Overking Xavener has issued a mandate to all his nobles that Aerdy shall be reestablished as the preeminent economic and political power in the Flanaess. The kingdom has found a recent reduction in chaos and a restored sense of purpose with Xaveners ascent to the throne. |
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29 | 2142 |
05/05/08 11:16:46 |
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City of InnspaLocated on the eastern edge of the Adri Forest, and famed for it's natural hot-springs, Innspa once catered to the rich and influential aristocracy of the then Great Kingdom. Since the Greyhawk Wars, it has fallen on difficult times. Roughly 12,000 people call this city home. It is ruled with an iron hand by the beautiful Princess Karasin. |
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26 | 1162 |
01/24/12 20:45:42 |
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Outlying Areas of AhlissaThese areas include the ill-omened Bonewood, the Adri Forest to the north, the eastern shore of Relmor Bay to the west, the Iron Hills, Hollow Highlands and Glorioles mountain range to the south, the Grandwood Forest to the east and all other wilderness areas within the borders of the United Kingdom of Ahlissa. |
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0 | 0 |
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Free City of RookroostThe large walled city of Rookroost is home to more than 17,000 of the worst sort of men, humanoids and worse to ever tread the lands of the Flanaess. Thieves, assassins, evil-hearted mercenaries and even half-fiends reputedly fight each other for control of this dark den of humanity, with a well-placed stab in the back often winning the throne for whoever dares to sit there. |
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28 | 1180 |
12/02/07 00:45:16 |
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Outlying Areas of the Bandit KingdomsThis flat, desolate land is home to one of the most stunning geographical features of the continent: the foreboding Rift Canyon. The great chasm is a den of foul creatures and strange magical conditions, and is now infested with bandits fighting against the occupying forces of Iuz, as is the small woodland named the Tangles just to the north. Other areas of note include the Fellreev Forest to the north, the forest of Phostwood to the east, and all other wilderness areas within the borders of the Bandit Kingdoms. |
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1 | 191 |
05/05/08 23:16:29 |
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Town of BeruakThe town of Beruak lies along the Realstream and the Barrier Peaks in western Bissel. Beruak was founded jointly by mountain dwarf miners from the Barrier Peaks and humans interested in trading for the raw materials from the mountains. It was also intended as an early outpost against intrusion from the Barrier Peaks or the Valley of the Mage. |
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36 | 311 |
01/30/12 22:27:48 |
Village of Trail's EndNestled in the foothills of the Barrier Peaks lies this small community. Serving a small iron mine and various independent prospectors, the village is comprised of Gimpie's Store, Big Olafs Smithy & Wagonworks, and a handful of weavers who total about 30 year round inhabitants. Several sheep farms are scattered about the rocky landscape, alongside a few goatherds. |
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11 | 1699 |
10/01/09 23:10:29 |
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Outlying Areas of BisselThese areas include the broad plain bounded by the Barrier Peaks on the west and northwest, the Fals River on the northeast, and the Lorridges on the east. The irregular southern border lies about thirty miles north of Hookhill in Gran March. The north-eastern edge of the Dim Forest is claimed and settled by Bisselite woodsmen. |
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9 | 2367 |
04/04/10 21:35:55 |
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City of EnstadCelene is the principal nation of the Elves in the Flanaess. Ruled by an Elven monarch of Faerie lineage, the Grand Court is imbibed of the Fey Mysteries. The capital is located in the northwestern corner of Celene, by the headwaters of the Handmaiden River. It is a small city, compared to other capitals, and is dominated by the Palace of the Faerie Queen, with it's gold-chased silver domes and spires. |
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9 | 10 |
06/22/07 06:01:25 |
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Outlying Areas of CeleneCelene has ever been home to the gray Elves of the Flanaess. It's borders are formed by the Jewel River in the East, and the Handmaiden River to the west and south. To the north are the Kron Hills and the curving eastern spur of the Lortmils which form a vast natural arena behind the capital, Enstad. |
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6 | 339 |
07/29/03 08:07:26 |
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City of DyversThe city of Dyvers is located in perhaps the most lucrative trading nexus in all the Flanaess, situated on the southern banks of the mouth of the Velverdyva river as it flows into the fabled Nyr Dyv. This metropolis of more than 50,000 citizens captures the flow of trade from several kingdoms situated upriver as well as several port cities along the Nyr Dyv, making Dyvers a reflection of many cultures. |
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50 | 3566 |
01/27/12 19:20:44 |
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Outlying Areas of DyversThis area of roughly 2,000 square miles includes the southern bank of the Velverdyva River, four river islands, the northernmost tip of the wooded Kron hills and the verges of the Gnarley Forest to the south. In fact, farms located near these dark woods have seen much raiding from fell humanoids that lair deep within the trees of that sprawling forest. |
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9 | 1481 |
01/30/12 21:52:58 |
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City of ChendlThe capital of Furyondy has a population of over 15,000 residents in a kingdom that wages a constant war with the forces of Iuz to the north. The court of King Belvor IV is magnificent and grand, but those involved in state politics grow nervous in the fact that the aging ruler has yet to designate an heir apparent. This could prove disastrous to the kingdom if civil turmoil should erupt after his death with no clear claimant to the throne. |
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16 | 444 |
10/16/06 21:40:10 |
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Outlying Areas of FuryondyThese areas include the western shore of the Nyr Dyv to the southeast, the northernmost fringe of the Gnarley Forest to the southwest, the southern shore of Lake Whyestil in the north and all other wilderness lands within the borders of Furyondy. |
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1 | 109 |
04/07/11 23:46:49 |
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Town of HochochThe town of Hochoch, within the shadow of the Dim Forest to the north and flanked within the protective 'Y' of the Javan river to the north of the fork, is the last bastion of hope for the overrun lands of Geoff. With a population of just over 5000 souls, the soldiers of Hochoch can only mount small raids against the giants to the west, awaiting money and manpower to support a reinvasion of the destroyed duchy. |
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37 | 5995 |
01/30/12 21:25:51 |
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Outlying Areas of GeoffThe wilderness areas in Geoff are dangerous and inhospitable in the extreme. Overrun by giants and their allies, these lands extend from the Barrier Peaks to the north, the Crystalmist Mountains and the Hornwood forest to the west, the Stark Mounds are to the south and Oytwood, the Dim Forest and the Realstream River demark the far eastern boundries of this ravaged kingdom. |
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13 | 2040 |
01/30/12 19:19:44 |
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Town of HighfolkHere is a land of beauty, of pleasant, bountiful farmlands tended by simple, honest folk. Everything in the Highvale functions upon a spirit of cooperation. Man, gnome, elf and halfling live together in harmony, and strangers are greeted with a hearty handshake and an invitation to share a place at the table. The town of Highfolk itself is home to more than 8,000 residents of the Valley. |
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21 | 933 |
02/27/08 06:30:27 |
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Outlying Areas of HighfolkThese areas include the immense Vesve Forest to the north, the Velverdyva River valley, the Yatil Mountains to the west and all other wilderness lands within the Highvale. |
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6 | 386 |
03/06/09 13:13:11 |
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City of GlotThis is the largest city (pop. 5,370) and capital of the realm of the Ice Barbarians. It is here that stands the mighty throne of His Most Ferocious Majesty, Lolgoff Bearhugg, King of the Cruski and (in name only) Fasstal of all the Suelii. Though his influence among the Jarls extends only as far as the reach of his spear, Lolgoff is still the most feared and noble-blooded of any ruler on the Thillonrian Peninsula. Glot is a great trading port that also sends many raiding vessels to sea each year. It is built on the Halsjaken River, east of the Corusk Mountains, and about 150 miles south of the Sablewood. |
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5 | 229 |
05/28/09 14:02:24 |
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Outlying Areas of the Kingdom of the Ice BarbariansThis expanse of savage wilderness is one of the coldest regions in the entire Flanaess. It includes the mighty Sablewood and the unforgiving coast that stretches east to west along the Icy Sea. Its southern border is the treacherous Corusk Mountains, home to frost giants and other horrible beasts. Only the very strong and brave have any hope of surviving here. |
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9 | 293 |
09/24/09 16:20:29 |
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Free City of IrongateIrongate, known as the Fortress City, is located on the eastern coast of the Azure Sea in a bay framed by the imposing set of hills known as the Headlands in the west and the Iron Hills in the east. Populated by mostly humans and dwarfs, Irongate is home to roughly 51,000 people. |
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23 | 832 |
01/27/12 01:08:24 |
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Outlying Areas of IrongateThese areas include the southern shores of Dunhead Bay to the north, the northern shores of the Azure Sea to the south, the Iron Hills to the east and the rugged Headlands to the west. |
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1 | 1 |
11/25/09 16:09:56 |
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City of GradsulThe sprawling port city of Gradsul, home to about 50,000 inhabitants, is located at the juncture of the Sheldomar River and the Azure Sea. This metropolis is actually the capital of the Duchy of Gradsul, one of more than two dozen political subdivisions in Keoland, and ruled over by Duke Luschan VIII. |
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26 | 774 |
10/01/09 23:16:48 |
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Town of SaltmarshSaltmarsh is one of the most rapidly growing towns in the region. It is situated on the coast of the Azure Sea just a short journey from the Hool Marshes to the west and a slightly longer distance from the Dreadwood to the north. For many years it has been a frequent base of operations for adventurers who stayed there while exploring the marsh or smugglers' hideouts. Refugees have recently flooded into town from the nearby city of Seaton which was decimated by slavers. |
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40 | 274 |
02/11/09 12:18:26 |
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Outlying Areas of KeolandThese areas include nearly the entire length of the Sheldomar Valley, from the Azure Sea to the south, all the way to the Rushmoors in the north and everything between the Sheldomar and Javan rivers to the east and west. |
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15 | 2281 |
01/30/12 09:26:50 |
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City of Rel MordThis metropolis is the captial of Nyrond, a kingdom that is struggling to recover in the aftermath of the Greyhawk Wars. With a population of around 50,000 townsfolk within and outside its walls, the city is finally beginning to see the first rays of hope since its new Reformer King, Lynwerd I, took the throne only five years past after a foiled coup by his treacherous brother, Prince Sewarndt. |
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40 | 1391 |
01/29/12 00:53:28 |
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Town of BeetuLocated in southern Nyrond, near the Celadon Forest, Beetu is a bright and bustling city. Because of its relatively remote location, it was spared most of the horror of the Greyhawk Wars. Indeed, almost a third of its 12,000 citizens arrived as refugees from the fighting. Its Lord and Mayor, Count Romadnen Beremen, is also a priest of Zilchus, the God of Commerce. |
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23 | 1235 |
11/15/06 21:48:24 |
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Outlying Areas of NyrondThese areas include the northern shore of Relmor Bay to the south, the dreaded Gnatmarsh to the southwest, the Celadon Forest to the west, the Flinty Hills to the east, the Gamboge forest nestled against the southern flanks of the Rakers to the north and all other wilderness lands within the borders of Nyrond. |
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15 | 7953 |
01/30/12 21:40:55 |
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City of WintershivenThe Pale is ruled from the city of Wintershiven by a religious bureaucracy with direct command over the military, law enforcement and nearly all other governmental aspects of life. Boasting a population of nearly 40,000 residents, the Council of the Nine meet here four times a year to advise His Worshipful Mercy, the Theocrat Ogon Tillit, Supreme Prelate of the Pale. |
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4 | 28 |
01/08/09 03:51:01 |
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Hamlet of Loch-DurnanA forested town shrouded in mist. Nestled between the Rakers Mountain range and the secluded lake that lends the town its name, it is a town with closely guarded secrets; a town in trouble. |
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8 | 3361 |
04/08/09 10:27:06 |
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Outlying Areas of the PaleThese areas include the Rakers mountain range, which forms its entire eastern border, the Gamboge forest to the southwest, the Phostwood to the west and all other wilderness areas within the borders of the Pale. |
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0 | 0 |
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Outlying Areas of the PerrenlandFiercely independent and rebellious, the inhabitants of Perrenland were spared the evil of the Greyhawk Wars by a formal agreement between their leaders and the evil Iuz,. Their neutrality kept the wars from sweeping over their land, but won them no friends--and made a few enemies.The agreement with Iuz also prompted internal strife. One way to stem the rebellion has been to hire it out; bands of mercenaries serve as the nation's chief export. This again has won the Perrenlanders no true friends--to serve alongside a Perrenlander one day is no guarantee that the next day you won't have to fight against him. |
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8 | 1162 |
02/13/11 13:18:23 |
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Outlying Areas of Pomarj/Wild CoastThe dangerous lands of Pomarj, which includes the area once known as the Wild Coast prior to the Greyhawk Wars, extends to the west as far as the foothills of the Ulek kingdoms, to the north as far as the city of Safeton, where it borders the domain of Greyhawk, and all other lands in the mountainous Pomarj peninsula between the Wooly Bay to the north, The Sea of Gearnat to the east and the Azure Sea to the south. |
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2 | 128 |
10/01/09 23:17:49 |
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Outlying Areas of RatikThese areas include the land between the mighty Rakers to the west and the Solnor Coast to the east, to the south as far as the fortified hills that separate this country from the Bone March, and to the north a long-respected border with the Frost Barbarians that divides the Timberway between them. |
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5 | 718 |
10/09/09 13:01:34 |
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City of FreeportSituated just east of the Sea Barons is the small island chain known as the Serpent's Teeth. The only major city to be found in this chain is Freeport. Freeport has prospered for generations as a key trading harbor handling goods from many exotic locations. Recently things have changed. Poor leadership and the majority of the city's resources being poured into the Sea Lord's pet project, The Lighthouse of Drac, has sent the city into a downward spiral of strife and decay. |
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6 | 4104 |
09/19/10 11:43:28 |
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Outlying Areas of the Sea BaronsLocated off the eastern coast of the Flanaess in the Solnor Ocean, separated from the Aerdi coastline by the Bay of Gates, the five major islands here include Asperdi Isle, Oakenisle, Fairisle, Lastisle and the the reportedly unihabited and perhaps cursed Serpent Isle. |
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0 | 0 |
02/17/09 22:25:56 |
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Outlying Areas of the Sea PrincesThe Sea Princes come from old piratical stock based on Jetsom, Flotsom, and Fairwind Isles. Before the war, the Sea Princes had superb vessels and well-trained sailors, and were peaceable if unscrupulous merchants. The most objectionable aspect of their country was the institution of slavery, to which many Amedians were wretchedly subjected. Now these lands are ruled with an iron grip by the Scarlett Brotherhood. The seamen of these lands now sail as ordered by the Brothers; no ship is allowed to set sail without a significant number of Brothers on board. Those who escape speak of tyrannical rule, exemplary public executions for misdemeanors, and a climate of terror in the land. |
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4 | 239 |
01/29/12 14:08:22 |
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City of CritwallThe besieged city of Critwall is home to just over 14,000 inhabitants that have survived the terrible devastation done to their kingdom. More than 5,000 battle-hardened troops composed of both infantry and cavalry are stationed in the city, standing against the tens of thousands of humanoids that ravage the Shield Lands outside of the city walls. |
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24 | 899 |
01/15/06 07:25:22 |
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Outlying Areas of the Shield LandsThese areas include only the 20 to 30 miles of land surrounding the city of Critwall and Scragholme Island, at the mouth of the Veng-Ritensa River. The rest of this kingdom has been overrun and occupied by the forces of Iuz. |
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5 | 283 |
10/09/09 09:44:08 |
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White Plume MountainStanding alone in a vast area of dismal moors and tangled thickets is White Plume Mountain, an almost perfectly conical volcanic hill formed millennia ago from the slow leakage of lava. About 1,000 yards in diameter at the base, the peak rises about 800 feet above the surrounding land. The white plume that gives the mountain its name and fame is a continuous geyser that spouts from the very summit. The spray shoots 300 feet into the air, then trails off to the east under the prevailing winds like a great white feather. The water from the geyser collects in numerous depressions downslope that eventually merge, creating a sizeable stream. The nearest village, Yellowreach, lies about 5 miles from the mountain along the Yellow Flow River, so named for the sulfurous deposits along its banks |
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3 | 141 |
04/23/11 11:27:55 |
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City of SoullThe capital city of the Kingdom of the Schnai, the snow barbarians that dwell far to the north and east of the Flanaess where the Schnabel river flows into Grendep Bay. This city, really little more than a small town, is home to more than 5000 Schnai, including His Bellicose Majest, King Ingemar Hartensen. |
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7 | 361 |
09/21/08 12:33:09 |
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Outlying Areas of the Kingdom of the Snow BarbariansThese areas include the land between the eastern Corusk Mountains and the wide Grendep Bay. The Spiky forest on their western border separates the Schnai from their Fruztii (Frost Barbarians) neighbors. The land is quite rugged, and relatively temperate, similar to that of the Fruztii, at least when compared to that of the lands further north. |
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0 | 0 |
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City of NewkeepThis large town is the capitol of the Pelsand county. Set on the western bank of the Pawluck river and not far from its source, it guards the Adder Pass which leads to the Hollow Highlands and further beyond the untrustworthy kingdom of Ahlissa and is there to keep an eye out for designs the Red Brethren might have on Hazeldell's lands..Second in size to Sunndis capital Pitchfield, Newkeep has an atypical position since it is the only town in the kingdom having its own independent council instead of being ruled by its lord the Count Donner of Pelsand. |
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12 | 754 |
10/01/09 23:19:30 |
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Outlying Areas of SunndiThe Kingdom of Sunndi is located in a natural basin between the Hestmark Highlands to the east, the Glorioles to the north, and the Hollow Highlands to the west. The appropriately named Vast Swamp forms the southern border of the kingdom. |
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2 | 17 |
11/12/08 12:14:59 |
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City of RedspanThe war-ravaged lands between the Griff Mountains and the Artonsamy River, north of the Yold, holds the remains of the former duchy of Tenh. Tenh was almost destroyed in the Greyhawk wars but Duke Ehyeh III attempts to reclaim his homeland with meager assistance from Urnst. Currently the Duke fights against Iuzs forces and the Fists of Stonehold who also fight each other. War is a constant Peace is the hope of the future. |
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13 | 33 |
01/11/07 01:33:02 |
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Outlying Areas of the Duchy of TenhThese areas include the war-ravaged lands between the Griff Mountains to the north and east, the Bluff Hills and the Felreev Forest to the west, the Artonsamay River to the south, and the territory north of the Yol River where it borders the lands of the Pale. A good portion of the Phostwood and the Troll Fens are included in the Duchy of Tenh as well. |
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2 | 175 |
01/18/07 10:35:12 |
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The FrontierA forlorn place ranging from the dismal Suss Forest in the north then south to the Azure Sea. The frontier of Ulek is comprised of three provinces Gomel, Ne-Ogard, and Grindin that were lost to the humanoid hordes that currently rule the Pomarj. Filled with dangers both physical and arcane only the very brave, or foolhardy, tread here... |
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4 | 556 |
12/06/11 02:44:44 |
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Outlying Areas of the Principality of UlekThe Principality of Ulek is the southern-most of the independent Ulek States, and is separated from the County of Ulek to the north by the Old River, from its source at the southern tip of the Lortmil Mountains to where the river fows into the Sheldomar. The eastern part of the Principality sits dangerously close to the Pomarj, while most of the population resides in the cities and towns along the Azure Sea. |
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17 | 3244 |
01/30/12 13:49:01 |
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Radigast CityOn the eastern shores of the Nyr Dyv, the spectacular Radigast City houses almost 45,000 residents within and outside of its grand walls. The Countess Belissica, who rules the County from this captial city, is well-loved and respected by not only her countrymen, but also by many living outside of the kingdom, including the usually stand-offish Rhennee. |
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51 | 252 |
01/27/12 16:13:46 |
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Outlying Areas of the County of UrnstThese areas include the Nyr Dyv to the west and all other lands within the borders of the County of Urnst. Most of the kingdoms land consists of vast plains sparsely dotted with woodlands and small forests. The majority of the plains are covered with a staggering number of farmsteads and minor baronies. |
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3 | 260 |
10/22/11 14:56:21 |
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City of LeukishOn the southern shores of the Nyr Dyv, the city of Leukish keeps a population of more than 20,000 townsfolk within or just outside its massive walls. The city enjoys a new, strong leadership in the stalwart Duke Karll after a recent political upheaval. |
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28 | 1494 |
01/30/12 19:30:09 |
Outlying Areas of the Duchy of UrnstThese areas include the Gamboge forest to the southeast, the Nyr Dyv to the north, the rugged Cairn hills to the west, the hills of the Abbor-Alz and the Bright Desert to the south and all other wilderness lands within the borders of the Duchy of Urnst. |
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01/30/12 02:56:33 |
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Verbobonc - circa 579 CYThe Viscounty of Verbobonc in 579 CY is a whole different place from 591 CY. It is blissfully unaware of the horrors that the Greyhawk Wars would pour over the Flanaess a little later and remains a quiet little haven on the crossroads of the continent. Of course, things are never what they appear... NOTE - This forum is specifically used for a game that has the players adventure outside the board timeframe of 591 CY |
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5 | 459 |
01/30/12 18:19:30 |
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City of VerboboncThe city of Verbobonc is the second largest port on the Velverdyva River and has a population of more than 12,000 people. The active and lucrative trading that occurs within this citys walls brings much wealth to the local lords. |
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11 | 81 |
12/18/05 19:32:52 |
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Village of HommletThe village of Hommlet is actually more of a small town with a population of just under 1000. Only twelve years ago a tiny hamlet of less than a hundred people, the town has enjoyed unprecedented peace and prosperity in recent years. |
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12 | 479 |
11/11/05 17:43:46 |
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Outlying Areas of VerboboncThese areas include the legendary Kron Hills to the south, the Lortmil Mountains and the Iron Wood forest to the west, the Gnarley forest to the east and all other wilderness lands within the borders of the Viscounty of Verbobonc. |
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01/29/12 23:40:42 |
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City of Eru TovarRuled by Tarkhan Bargru, Eru Tovar stands as symbol of pride, honor and victory for the Wegwiur. Its walls and buildings of brick and wood stand defiant atop one of the largest hills adjacent to the Blackwater River. Despite the sieges of Iuz, the stone and wood stockade around the city is still strong and ready for Iuzs next siege. Vigilant against any taint of Iuz, all those not of Wegwiur blood are constantly watched. |
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13 | 32 |
10/15/05 15:44:07 |
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Outlying Areas of the Wolf NomadsThese northern steppes are bounded by the Fler River to the west, the sprawling Burneal Forest to the north, the quagmire known as the Cold Marshes to the northeast and the shores of the frigid Lake Quag as well as the Sepia Uplands which border that body of water to the south. To the southeast this this rugged land borders upon that of the hated Iuz, a border that has seen much bloodshed during the past decade or more. |
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08/08/10 22:37:16 |
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City of LoftwickThe small city of Loftwick lies south of the Jotens mountain range, a spur of the mighty Crystalmist to the west. Inhabited by nearly 12,000 people, Loftwick is a city filled with intrigue, trade and adventure. |
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10 | 124 |
03/08/07 22:26:32 |
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Outlying Areas of YeomanryThese areas include the wide valley bordered by the Jotens to the north, the Crystalmist Mountains to the west and south, the spur of the Little Hills along its northeast border and the Hool Marshes spread across the mouth of the valley to the southeast. |
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01/30/12 19:12:17 |
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Outlying Areas of ZeifThe largest single nation of the Baklunish, the desert plains of the Sultanate of Zeif extend from the Dramidj Ocean along its north and west borders all the way to the east as far as the Tuflik river, and south to the seemingly endless leagues of grasslands that border the lands of the free-roaming tribes of the Paynim. |
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General Information ForumWant to start a game using the D&D rules in a world other than Greyhawk? Maybe using a ruleset other than 3.5? Or perhaps you're looking to start a game using the ruleset for Gamma World? Star Wars? Check out this forum for information on how to begin a game as a moderator, or to advertise your idea of a new game as a potential player! |
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16 | 240 |
12/23/11 17:25:44 |
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Crypt of the Everflame [A Pathfinder Rules Adventure]The Crypt of the Everflame has become an important part of the history of the town, now simply called Kassen after their long-dead hero. The townsfolk view the crypt as a memorial to those difficult first years of the town's history. The quest itself is a relatively simple one. The adventurers must travel to the tomb, venture inside, light the ceremonial lantern, and return home. This year's quest for the Everflame is special: it has been four years since the mayor last decided to send a group of young heroes to the crypt...and now it is your chance to prove yourself and reclaim the fire from Kassen's crypt. |
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7 | 176 |
09/18/11 17:50:05 |
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Horror on the Orient ExpressA luxurious steam-powered locomotive rumbles down the tracks taking a small group of unsuspecting investigators into the past, across the breadth of Europe, and eventually into a world of such utter, black terror that their fragile minds may never return again into the light of sanity. This is a continent-spanning mystery taking place in 1923 that is inspired by the works of H.P. Lovecraft. |
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8 | 798 |
01/28/12 20:48:32 |
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Vampire: The Masquerade - New Orleans ChronicleDarkness falls upon The Crescent City and The Creatures of the Night emerge to celebrate the festival of Mardi Gras among their prey... the mortals who have not yet guessed of their existence. What intrigues will be woven by the ancient immortals whose webs entangle both mortal and Kindred? What powers from the shadowy dawn of history will shudder forth from their aeon-long slumber to feast upon their own progeny? It is Carnival during the year 2012. Many are predicting the End Times are near. What role will the undead play in this last desperate drama? |
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5 | 16 |
07/08/11 18:10:58 |
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The Grand Canal AdventureA collective effort by the free cities of Greyhawk and Nyr Dyv, the Grand Canal Project is a plan to expand the riverbanks of Velverdyva and Selintan and make them usable by barges up to Wooly Bay. The surrounding lands will become irrigated and domesticated, creating a trade artery with a huge part of the Flanaess. But a curse of bad luck seems to hang upon the project, and the neighboring goblin tribes might have other plans... |
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13 | 1157 |
11/10/11 12:23:49 |
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Expedition to the Summer IslesThis is an age of opportunity, risk and adventure on the coasts of the Azure Sea. Near Irongate, Count Canyair is mounting two expeditions: one to carry his son Lienor to Keoland to marry and cement an alliance there; another to a newly discovered archipelago in the ocean to the southwest. Captain Nicholas Amanri is taking the galleon 'Dawnstar' to this place, dubbed "the Summer Isles", and has employed a group of adventurers to support the mission. However, the Scarlet Brotherhood also knows about the discovery and will do its best to sabotage the exploration of the mysterious isles... |
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11 | 1112 |
02/01/11 10:54:11 |
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Flight of the Greyhawk [Firefly Campaign]"After the Earth was used up, we found a new solar system and hundreds of new Earths were terraformed and colonized. The central planets formed the Alliance and decided all the planets had to join under their rule. There was some disagreement on that point. After the War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies; a ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying." ~ Malcom Reynolds, Captain of Serenity |
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5 | 140 |
01/28/12 17:33:03 |
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The PitNo one is sure where the Pit is, besides the Realm of Nightmare. Good Guy or Villian, join the battles ... if you dare |
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42 | 157 |
01/30/12 16:11:03 |
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Player Information & Entrance to the Grande FaireAn introduction to the Grande Faire, this forum contains important introductory material as well as the Main Entrance, where all the interested participants must make their very first post! |
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5 | 98 |
03/17/09 14:19:02 |
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Character Sheets for Dream State PCsThis forum will be used by the moderators to keep track of dream state PCs, since they follow a slightly different set of rules than other player characters. |
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5 | 11 |
03/18/09 02:38:59 |
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Entertainment DistrictThe taverns, gambling halls, inns and other places that cater to entertaining the masses at the Grande Faire. Roleplaying with other player characters is highly encouraged here, perhaps even mandatory. |
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7 | 515 |
12/19/07 10:15:38 |
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Residential DistrictThe houses, tunnels, and other assorted homes of the long-time residents in the Grande Faire. Beware of falling rocks! |
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4 | 139 |
07/19/04 21:40:47 |
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Contest GroundsTournaments, knights rushing toward each other with lances and shields set, archers testing their skills against each other with the longbow, skilled wizards performing feats of magic to best each other. Contests of all different types will take place here! |
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2 | 90 |
05/01/07 01:40:37 |
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AdventuresErnest Gary Gygax (July 27, 1938 - March 4, 2008) : Co-creator with Dave Arneson of the Dungeons and Dragons game and more generally initiator of all role playing games has played his last game leaving us the legacy to keep his world and characters alive for ever. As a tribute to him, here will be run some of the modules that he wrote following various sets of rules that evolved from the very first edition of D&D published in 1974. |
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24 | 765 |
03/13/08 15:56:14 |
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General Information and Character SheetsHere are hosted all Character sheets and all OOC information for the games (rules, settings...) |
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3 | 7 |
03/18/08 08:07:03 |
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GM's ForumThis is where the GMs plot and plan the direction in which the World of Greyhawk is moving. Because many things are discussed which must be kept secret from the players, access to this forum is restricted to GMs only. Terribly sorry about that! Now move along |
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AGM ForumThis forum is intended for use by AGMs and GMs alike. Like the GM forum, issues are discussed here that might affect gameplay and so must necessarily be kept secret from the players at large. |
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Approved Character Sheet ForumThis forum is for (A)GM's to post character sheets that have been approved for play here on d20 World of Greyhawk. |
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212 | 1240 |
12/30/11 22:50:52 |
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Adventure ArchiveIn this forum you will find all of the 'finished' adventures that have taken place on the d20 World of Greyhawk Board. If you find yourself with extra time, some of the stories that can be found in here are well worth reading! |
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Character Sheet Purgatory (The Heroes That Wait)This forum is a repository for PCs that are in between active adventuring and not ready for a permanent resting place in the graveyard. This is the place for PCs that are not abandoned by their players, but rather put away 'In Stasis' in hopes that a new adventure that fits the character will one day open up. |
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25 | 133 |
01/29/12 10:55:26 |
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Character Sheet Graveyard (Fallen and Lost Heroes)This forum is a repository for PCs that were killed in action, retired or permanently abandoned by their players. This grim place serves to keep a copy of the character sheets of those unfortunate PCs in the event they are needed again one day. Note that abandoned New Characters that have earned no experience points in an adventure are deleted entirely after approximately one year. |
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245 | 956 |
01/23/12 14:45:06 |
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Character Sheet Deep Graveyard (Fallen and Lost Heroes)This is another forum that serves as the final resting place for PCs that were killed in action, retired or permanently abandoned by their players. The fallen or lost heroes in this forum have been gone from the board for an extended time, most for several years or more. |
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361 | 1750 |
03/19/11 01:37:19 |
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AGM Forum ArchivesArchived material of AGM Forum discussions. Saved here because of the 20 page limit on forums. |
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The JunkyardThe final resting place for spam and out-dated threads (with no creative writing in them) that have been ear-marked for deletion. If a thread you consider important has gone missing, check here and let us know you wish to have it kept intact. Threads in this forum will be deleted after a few months. |
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3 | 14 |
08/14/11 17:37:11 |
Community Time: 01/30/12 22:28:03
Founded: 04/25/02
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